Curriculum Vitae


Frictional Games — Studio Manager

August 2020 – PRESENT

Manages and drives topics on a studio level, including subjects like strategy, PR, HR, production management, structure, communication, release management and business development etc.

On the Outskirts ​— ​Co-founder and CEO

March 2019 – PRESENT

Company running licensing and business development for games I have previously made, which also works as an outlet for creative projects.

Ubisoft Massive ​— ​Associate Producer

June 2019 – August 2020

Responsible for deliveries, planning, project management and team- and process development for several teams working on Gameplay and UX/UI. Had responsible for several direct reports.

Forgotten Key ​— ​Co-founder, CEO and Game Director

November 2011 – February 2019

Founded the studio and have worked with everything from creative leadership for projects of different scopes, business development, and raising VC to hands on game design, scripting, story writing, and implementation.

I have also been to many events around the world for pitching, business meetings, press presentations, showcasing our games and participating in panels or giving talks. Shows I have attended includes GDC, Gamescom, Casual Connect, Nordic Game Conference, Digital Dragons etc.


AER Memories of Old ​— ​Flight exploration adventure game

August 2013 – October 2017 (Released in October 2017 on PC, Mac, Linux, XBOne and PS4)

Link to Steam page

An open world flight exploration game in vibrant low poly art with ambient dreamy music. My role in the project was as Producer, Game Director and Game Designer, as well as responsible for sales and publisher relations. Worked with the publisher Daedalic Entertainment during the game’s development.

The Shine of a Star ​— ​Small point and click adventure

April 2011 – August 2011 (Released for PC in January 2012)

Mine and Forgotten Key’s first game release! A small point and clickadventure about a star that fell from the sky. Didn’t make us rich, but gotsome neat reviews. I made everything except graphics and audio.


Vind ​— ​Open world adventure game

April 2018 – November 2018 (Demo released)

Link to demo on

A system based, story driven, open world adventure game with a great flight mechanic. My role in the project was as Producer and Game Director. Participated in building and pitching demo’s for publisher showcase.

Secret Larger Game Project ​— ​With Bandai Namco

May 2017 – November 2017 (Unannounced)

Worked as Game Director through initial stages of a secret larger scale project in a collaboration between Bandai Namco and Forgotten Key. I prepared and developed vision and direction to prepare for a several year development cycle for a team of about 50-60 developers. I also pitched, negotiated and closed the deal.

Down the Well ​— ​Tend and befriend adventure game inspired by Scandinavian folklore

May 2017 – March 2018 (Demo released)

Link to demo on

An adventure game set in a dark underworld inspired by Scandinavian folklore, where progression comes from making friends. My role in the project was as Producer and Game Director, as well as responsible for pitching to publishers. Partly funded through Vinnova (Swedish agency for state funding for research and development) where I wrote application and reports.


  • IGF 2018 ​Honorable mention for Excellence in art, AER Memories of Old
  • SXSW 2018​ Nomination to Audience Choice, AER Memories of Old
  • Gamescom Awards 2017Nomination for Best Indie Game, AER Memories of Old
  • Aggie Awards 2017​ Winner of Best Animation, AER Memories of Old
  • IndieCade Selection 2016 AER Memories of Old
  • Game Concept Challenge 2013 Winner, AER Memories of Old
  • Game Concept Challenge 2012 Winner, BLANCO
  • Game Concept Challenge 2011 Winner, The Shine of a Star


  • Game design
  • Creative direction
  • Game writing
  • Game production
  • Project management (great understanding of agile methodology and tools)
  • Budgeting
  • Business Development
  • Raising venture capital
  • Applying for governmental funding and support
  • Public speaking and press presentation
  • Excellent communication skills
  • Technical understanding of all steps of game development
  • Deep understanding of a game’s development process


  • Microsoft Office suite
  • Libre Office / Open Office suite
  • Unity
  • Game Maker
  • C# scripting
  • Git (visual interface)
  • Jira
  • Confluence
  • Hansoft


  • Swedish, native
  • English, fluent
  • Japanese, beginner


Blekinge Institute of Technology ​— ​Lecturer

October 2013 – December 2018

Occasionally consulted to plan lectures and teach game design and project management to students at the Digital Games’ program.


Blekinge Institute of Technology, ​Karlshamn — ​Bachelor’s degree in Media Technology: Digital Games

September 2010 – June 2013

Focus on Game Design, and participated in about 15 game projects from start to finish. Wrote my thesis with Cajsa Larsson (another founder of Forgotten Key) about our ideas around Aesthetic Effectiveness, a methodology to build cohesive and focused game experiences.

Himmelstalundsgymnasiet (High School), ​Norrköping —High school diploma in gardening and natural science

September 2007 – June 2010

Gardening High School, focus on horticulture and cultivation of vegetables and fruits. Focused on Natural Science during the full last year. Spent 3 weeks in Japan as a delegate from the school in the starting phase of an exchange program with one of the most prestigious high schools in Sapporo, Hokkaido.



I have practiced aikido since 2010, with some breaks due to intensive periods with lots of work. I practice 3 evenings per week.

Reading and writing

I read a bunch (everything from fantasy to philosophy), and occasionally dabble in writing, including pen-and-paper RPGs and adventures, blog posts on game design, and my own stories that I hope to expand on in thefuture.